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3d graphics training

3D Graphics


Ecorptrainings offers 3D Graphics Programming Training in Hyderabad India with real-time Experts. we provide all web development courses like html, css, javascript etc. we provide 3D Graphics Online Training, Corporate Training, Support Training from India.

What is 3D graphics?

3D graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be stored for viewing later or displayed in real-time.

3D computer graphics rely on many of the same algorithms as 2D computer vector graphics in the wire-frame model and 2D computer raster graphics in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred 2D applications may use 3D techniques to achieve effects such as lighting, and 3D may use 2D rendering techniques.

3D computer graphics are often referred to as 3D models. Apart from the rendered graphic, the model is contained within the graphical data file. However, there are differences. A 3D model is the mathematical representation of any three-dimensional object. A model is not technically a graphic until it is displayed. Due to 3D printing, 3D models are not confined to virtual space. A model can be displayed visually as a two-dimensional image through a process called 3D rendering, or used in non-graphical computer simulations and calculations.



  • It is a 20 days program and extends up to 2hrs each.
  • The format is 20% theory, 80% Hands-on.

  • It is a 5 days program and extends up to 8hrs each.
  • The format is 20% theory, 80% Hands-on.
    Private Classroom arrenged on request and minimum attendies for batch is 4.

course content

  • Introduction
    • Motivation and a trip down the graphics pipeline, laying out the fundamental processes
  • Points, Vectors, and Meshes
    • The basics of 3D geometry definition
  • Colors and Materials
    • Color representation, material computations, transparency
  • Transforms
    • Translation, scale, rotate and how to properly combine all these
  • Matrices
    • Transform representation and how to fully control these
  • Lights
    • Directional and point light sources
  • Cameras
    • How the camera is defined
  • Textures and Reflections
    • Color and opacity textures, along with reflection and normal mapping
  • Shader Programming
    • An introduction to programming vertex and pixel shaders
  • Interaction and Animation
    • How to select and make objects move


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