ActionScript is an object-oriented programming language originally developed by Macromedia Inc.It is a dialect of ECMAScript, and is used primarily for the development of websites and software targeting the Adobe Flash Player platform, used on Web pages in the form of embedded SWF files. ActionScript 3 is also used with the Adobe Integrated Runtime system for the development of desktop and mobile applications. The language itself is open-source in that its specification is offered free of charge and both an open source compiler and open source virtual machine are available.
ActionScript 3.0 is based on ECMAScript, the international standardized programming language for scripting. ActionScript 3.0 is compliant with the ECMAScript Language Specification, Third Edition (ECMA-262). It also contains functionality based on ongoing work on ECMAScript Edition 4, occurring within the ECMA standards body.
ActionScript is executed by the ActionScript Virtual Machine (AVM) built into the Flash Player. AVM1, the virtual machine used to execute legacy ActionScript code, powers Flash Player today and makes possible a wide range of interactive media and rich Internet applications.
All attendees should be experienced basic HTML.
Experience creating Flash designs and animation using the timeline.
It is a 16 days program and extends up to 2hrs each.
The format is 40% theory, 60% Hands-on.
It is a 4 days program and extends up to 8hrs each.
The format is 40% theory, 60% Hands-on.
Private Classroom arrenged on request and minimum attendies for batch is 4.
Using Code Snippets and Navigating the Flash Timeline
Adding ActionScript Using Code Snippets
Placing Code on the Flash Timeline
Working with Events and Functions
Working with Event-handling Functions
Using Code Snippets to Create Navigation
Create Event Listeners
Creating Animation with ActionScript
Controlling Movie Clip Properties with ActionScript
Creating Animation Using ActionScript Tweens
Creating ActionScript in External Files
Creating Instances of a Class File in Flash
Using ActionScript and Components to Load Content
Creating a List Component Instance and Setting Its Parameters
Adding an Instance of the UILoader Component
Adding a CHANGE Event Listener to the List Component
Loading SWF Files into a UILoader Component
Creating the Gallery File
Adding a Scroll Bar to the Text Field
Creating Preloaders in ActionScript 3.0
Tools in the Testing Environment
Creating a Text Field and Progress Bar to Track Loading
Inserting ActionScript to Track Progress of the UILoader Component
Controlling the Frames of a Movie Clip to Reflect Loading Progress
Using Arrays and Loopers in ActionScript 3.0
Adding MovieClip Instances to the Stage from the Flash Library
Adding the Initial Variables
Generating Multiple Instances with a for Loop
Generating Drag-and-Drop Functionality
Creating the Game Play in an ENTER_FRAME Listener
Using hitTestObject() to Check for Collisions
Creating and Formatting Text with ActionScript
Creating a TLF Text Field with ActionScript
Loading an External Text File with ActionScript
Using the TextFormat Class
Giving the User a Custom Panel to Format Text
Creating a Scroll Bar Using ActionScript
Controlling Sound with ActionScript
Adding Slides to the Project
The Sound, SoundChannel, and SoundTransform Classes
Setting the Song Titles Using a for Loop
Making the Sliders Invisible until Needed
Programming the Buttons to Select Songs
Controlling the Visibility of the Volume and Pan Controls
Adding a Listener for the ID3 Tags of an MP3 File
Using ActionScript and Components to Control Video
Adding the FLVPlayback Component
Setting FLVPlayback Properties in Flash
Adding ActionScript Control of FLVPlayback Properties
Working with Color
Using Cue Points with Flash Video
Adding the FLVPlayback Captioning Component
Playing Multiple Video files from an XML Playlist
Using the Full-screen Publishing Settings
Action Script Videos will be updated Soon
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(1) Workday Technical Demo Training
Demo Schedule :09:30 P.M EST / 08:30 P.M CST / 6:30 P.M PST on 13th April & 07:00 A.M IST on 14th April