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Animation

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. The use of techniques such as parametric modeling, particle systems, data-driven design, dynamic simulation.

Prerequisites

All attendees should have a basic knowledge of computer animation using procedural methods for modeling, rendering and animating 3D computer generated objects, environments, or characters.

Class Room Trainings

Classroom training provides the most intense and effective learning experience. Our instructors deliver standard and custom advanced courses at our training facility. The customary instructor-led training to the desktop is classroom training.
  • Classroom training Provide personal attention to each and every person, and immediate advice to student.
  • Strengthen learning from class discussions and exercises. Classroom labs can allow for more times.
  • The learning process in some people takes quite a bit of time, so a classroom setting is ideal for the patience and environment required.
Online Training
  • Online Training can take from your computer at your own pace
  • We Provide Personalized Online Software Training sessions, which are one hour to two hours duration of time and each on the day's most suited to the Candidates.
  • Depending on the interest and mutual understanding of the student and the trainer, the numbers of sessions are framed.
  • Making student to learn more enthusiastic and natural.
  • Every week new batch will be started.
Public Training
  • Guidance will be given from a certified instructor, with real-life experience.
  • They are open to individuals and groups
  • Replace of ideas with other participants.
Corporate Training
  • The main purpose of the corporate training is to utilize the expertise of experienced trainer for their projects.
  • Depending on the project requirement we will schedule the classes.
Course Contents
  • Animation basics
  • Overview of key frame animation
  • Introduction to timeline and playback controls
  • Setting up Maya preferences for animation
  • Setting key frame in Maya
  • Auto keying
  • Holding time by middle mouse dragging
  • Manipulating keys on timeline
  • customizing display tics on the time line
  • Intro to graph editor
  • Manipulating keys in graph editor
  • Copying and pasting keys
  • Working with f curves and various interpolations
  • Working with buffer curves
  • Modifying tangent handle and analyzing the result
  • Breaking tangents
  • Modifying keys proportionally
  • Cycling the animation and crating seamless cycles
  • Motion path animation
  • Baking animation
  • Working with camera
  • Animating cameras*
  • Target camera
  • Animating target camera along a path
  • Intro to trax editor
  • Animation using set driven key
  • Play blasting your animations
  • setting your animation for batch rendering

If you want more details post ur details here.

"Note:   We are not authorized training provider."
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