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Workday HCM Demo New Batches Starting from Friday... 29-6-2018
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Flash online training

Adobe Flash


Adobe Flash is a multimedia and software platform used for creating vector graphics, animation, games and rich Internet applications (RIAs) that can be viewed, played and executed in Adobe Flash Player. Flash is frequently used to add streamed video or audio players, advertisement and interactive multimedia content to web pages, although usage of Flash on websites is declining.

Flash manipulates vector and raster graphics to provide animation of text, drawings, and still images. It allows bidirectional streaming of audio and video, and it can capture user input via mouse, keyboard, microphone and camera. Flash applications and animations can be programmed using the object-oriented language called ActionScript. Adobe Flash Professional is the most popular and user-friendly authoring tool for creating the Flash content, which also allows automation via the JavaScript Flash language (JSFL).

Adobe Flash Player makes the Flash content accessible on various computer systems and devices and is available free of charge for common web browsers (as a plug-in) under a few of the major operating systems, some smartphones and tablets, and a few other electronic devices using Flash Lite.


  • All attendees should have a basic knowledge of HTML and CSS.


  • It is a 12 days program and extends up to 2hrs each.
  • The format is 20% theory, 80% Hands-on.

  • It is a 3 days program and extends up to 8hrs each.
  • The format is 20% theory, 80% Hands-on.
    Private Classroom arranged on request and minimum attendies for batch is 4.

course content

  • Adobe Flash Professional
    • What is Flash?
  • Introduction
    • Using the exercise files
    • Setting up local file permissions
  • How Flash Professional Fits In
    • Flash for desktop web browsers
    • Flash for desktop apps
    • Flash for mobile apps
    • Understanding how ActionScript fits into Flash
  • Introduction to the Flash Interface
    • Choosing the type of document to work with
    • Getting to know the Flash interface
    • Working with panels and workspaces
    • Understanding document orientation and guides
    • Zooming and moving around
  • Importing Graphics
    • Navigating in the library
    • Understanding and importing bitmaps
    • Understanding and importing vector files
    • Using tricks and techniques for imported imagery
  • Structuring a Flash Document
    • Adjusting document settings
    • Organizing layers
    • Utilizing guide layers
    • Understand the Timeline and frame rate
    • Previewing a project
    • Defining frames and keyframes
    • Manipulating frames and keyframes
  • Drawing Basic Shapes
    • Understanding the Merge and Object Drawing modes
    • Using the Line and Pencil tools
    • Drawing with the Rectangle and Oval tools
    • Drawing with the Rectangle and Oval Primitive tools
    • Creating shapes with the PolyStar tool
    • Manipulating items with the Free Transform tool
  • Beyond Basic Shapes
    • Painting with the Deco and Spray Brush tools
    • Using the Paint Bucket and Ink Bottle tools
    • Cleaning up with the Eraser tool
    • Drawing with the Brush tool
    • Sampling color with the eyedropper
    • Using the Color and Swatches panels
    • Working with gradients and the Gradient Transform tool
    • Using the Lock Fill modifier with gradients
    • Creating shapes with the Pen tool and working with anchor points
    • Selecting with the Lasso tool
  • Symbols
    • Introducing symbols
    • Understanding movie clip symbols
    • Using graphic symbols
    • Exploring button symbols
    • Applying 3D and color transformations to symbols
    • Troubleshooting problematic selections and seeing their properties
  • Motion Tweens
    • Creating motion tweens
    • Modifying motion tweens
    • Using motion tweens in 3D space
  • Motion Tweening Tools and Techniques
    • Exploring motion presets
    • Copying and reversing motion tweens
    • Nesting timelines
    • Using graphics vs. movie clips for animation
    • Onion skinning
    • Editing multiple frames
    • Understanding classic tweens
  • Shape Tweens
    • Building shape tweens
    • Employing shape hints
  • Inverse Kinematics
    • Defining inverse kinematics (IK) motion
    • Using the Bone tool
    • Fine-tuning IK motion
    • Integrating IK Ease, Spring, and Damping features
    • Creating runtime IK
    • Converting IK to frame-by-frame animation
  • Effects and Masks
    • Understanding blend modes
    • Applying filters
    • Setting up masks
    • Animating a mask
  • Text
    • Comparing Text Layout Framework (TLF) vs. Classic text
    • Exploring types of TLF and Classic text
    • Exploring TLF text features
    • Embedding fonts
    • Working with right-to-left fonts
  • Video
    • Using the Adobe Media Encoder
    • Integrating video
  • Audio
    • Importing and using audio
    • Affecting playback control
    • Controlling volume
    • Choosing audio compression settings
  • ActionScript
    • Understanding ActionScript and the Actions panel
    • Using code snippets to create clickable items
    • Combining clickability and timeline control
    • Troubleshooting ActionScript
  • Integrating with Other Applications
    • Integrating with Photoshop
    • Integrating with Illustrator
  • Publishing
    • Cleaning up and optimizing a file
    • Configuring SWF publish settings
    • Configuring HTML publish settings
    • Looking at other types of files you can publish
    • Using the Bandwidth Profiler
  • Creating Desktop and Mobile Applications
    • Understanding Adobe AIR
    • Publishing to desktop with AIR
    • Publishing for mobile with AIR


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