Workday HCM Demo New Batches Starting from Tuesday... 01-11-2016
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Game Engines


A game engine is a system designed for the creation and development of video games. The leading game engines provide a software framework that developers use to create games for video game consoles and personal computers. The core functionality typically provided by a game engine includes a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. The process of game development is often economized, in large part, by reusing/adapting the same game engine to create different games, or to make it easier to "port" games to multiple platforms.
  • Comp 575 or Comp 770 (computer graphics), basic linear algebra, and experience programming in an object-oriented language (particularly C++) on the Microsoft Windows operating system.
  • It is a 16 days program and extends up to 2hrs each.
  • The format is 20% theory, 80% Hands-on.

  • It is a 4 days program and extends up to 8hrs each.
  • The format is 20% theory, 80% Hands-on.
    Private Classroom arranged on request and minimum attendies for batch is 4.
course content
  • Purpose
  • Hardware abstraction
  • History
  • Recent trends
  • Game middleware
  • Massively multiplayer online games
  • First-person shooter engines
  • RPG engines
  • Visual novel engines
  • See also
  • References
  • External links
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Demo Schedule : 09:30P.M EST / 08:30P.M CST / 06:30P.M PST on 31st OCT & 07:00A.M IST on 01st NOV
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