Workday HCM Demo New Batches Starting from Tuesday... 01-11-2016
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Html5 mobile


In mobile devices, HTML5 is often used for mobile websites and mobile applications on Mobile operating systems such as Firefox OS, Sailfish OS, Tizen, and Ubuntu Touch. It provides developers with tools such as Offline Web Storage, GeoLocation API, Canvas Drawing, CSS3, and many more.
  • Students should be comfortable working with an operating system such as Microsoft Windows or Apple Mac.
  • Students should have experience doing Web development with a favorite Web development tool.
  • Students should be comfortable with basic HTML, CSS, and JavaScript.
  • Students should be comfortable with at least one mobile device and mobile browser.
  • Prior mobile development experience on any platform is helpful.
  • It is a 12 days program and extends up to 2hrs each.
  • The format is 40% theory, 60% Hands-on.

  • It is a 3 days program and extends up to 8hrs each.
  • The format is 40% theory, 60% Hands-on.
    Private Classroom arranged on request and minimum attendies for batch is 4.
course content
  • Introducing Mobile Development
    • Mobile Development Strategies
    • Native vs. Browser-Based vs. Hybrid Approaches
    • Designing for mobile devices
    • Mobile Device Browsers
    • HTML5, What Is It and Why
    • CSS3, What Is It and Why
    • Development Tools
    • Mobile Development Frameworks
  • HTML5 Forms
    • The New Form Elements and Attributes
    • Output, DataList, Progress, and Meter
    • Autocomplete and Novalidate
    • New Input Types
    • New Form Field Attributes
    • Required, Placeholder, Autofocus, Autocomplete, Form , Pattern, Multiple
  • HTML5 Multimedia
    • Playing Audio Files
    • Preload, Controls, Autoplay, Loop, and More
    • Playing Video Files
    • MIME Types
    • Encoding Media Files
    • Advanced Controls and Events
    • Shadow Effects
    • Rounded Corners
    • Downloadable Fonts
    • Border Images
    • Detecting screen size, resolution, orientation
    • Adjustable layouts
  • Mobile Device Access
    • Touch
    • Drag and Drop
    • Speech Input
    • Webcam
    • Mobile Browser Differences
    • WebKit Features
    • Hybrid Approach
  • HTML5 Graphics
    • Web Graphics Programming Considerations
    • Graphic Tools and Libraries
    • Scalable Vector Graphics (SVG)
    • Markup and Capabilities
    • The SVG Schema
    • Canvas 2D
    • Drawing lines, squares, circles
    • Pictures, Sprites, and Animations
    • Canvas 3D
  • HTML5 Web Applications
    • Local Data Storage
    • Local File Access
    • Local SQL Database
    • Web Workers
    • Geolocation
    • Ajax/Javascript Support
    • HTML5 Server Side Events (SSE)
    • Cache
    • HTML5 Security
  • CSS3
    • New additions in CSS3
    • CSS Selectors
    • CSS Colors
    • Gradient Colors
    • Animations
    • 2D/3D Transformations
    • Simulation versus Emulation
    • Mobile Debugging
    • Testing and Testing Frameworks
  • Mobile Frameworks
    • Appcelerator Titanium
    • Motorola Rhomobile Suite
    • WidgetPad
    • PhoneGap
    • jQuery Mobile
    • appMobi
    • Sencha Touch
    • jQTouch
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