Facets Demo New Batches Starting from Saturday... 22-10-2016
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IOS Online Training



IOS is a mobile operating system developed by Apple Inc. and distributed exclusively for Apple hardware. It is the operating system that powers iPhone, iPad, iPod Touch, and Apple TV.iOS shares with OS X some frameworks such as Core Foundation and Foundation; however, its UI toolkit is Cocoa Touch rather than OS X's Cocoa, so that it provides the UIKit framework rather than the AppKit framework. It is therefore not compatible with OS X for applications. Also while iOS also shares the Darwin foundation with OS X, Unix-like shell access is not available for users and restricted for apps, making iOS not fully Unix-compatible either.
  • prior experience of programming with at least one of the following object-oriented programming languages: C or C++, Actionscript, Objective-C
  • It is a 16 days program and extends up to 2hrs each.
  • The format is 40% theory, 60% Hands-on.

  • It is a 4 days program and extends up to 8hrs each.
  • The format is 40% theory, 60% Hands-on.
    Private Classroom arranged on request and minimum attendies for batch is 4.
course content
  • Xcode: Use Xcode 4 to edit, build, and debug your iPhone applications and to manage project resources.
  • Objective-C: Get hands-on familiarity with the iPhone's Objective-C programming language and Foundation framework.
  • Interface Builder: Use this world-class GUI tool to design your iOS app's UI and connect it to your codeā€”and learn the real meaning behind File's Owner, First Responder, and other mysteries.
  • Cocoa Touch Design Patterns: Discover how Apple leverages Model-View-Controller and other design patterns in the iPhone's UIKit framework.
  • Table Views: Work with the iOS SDK's UITableView and UITableViewController; implement data source and delegate methods to present data and interact with the user.
  • Navigation: Learn to use navigation controllers, tab bar controllers, and other UIKit components, as well as iPad-specific controls such as popovers.
  • Handle Touch Events: Manage standard iPhone and iPad UI controls and custom components correctly in response to user input.
  • Custom Drawing: Learn to use Core Graphics and Core Animation to customize iOS UI components, display and manipulate images, and provide rich animation for graphical elements.
  • Persist iPhone/iPad Application Data and UI State: Learn a variety of efficient techniques for saving info to various types of data stores.
  • Memory Management: Learn to use retain counts and autorelease pools to manage your iOS app's memory, while avoiding common pitfalls.
  • Design for Modularity: Leverage the iPhone/iPad's dynamic loading capability to reduce complexity, improve performance, and dramatically simplify maintenance.
  • iPhone Performance Monitoring and Debugging: Use the iOS SDK's Instruments utility and the GNU debugger (gdb) to find and fix problems and eliminate hot spots and memory leaks.
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Facets Demo Training

Demo Schedule : 08:30P.M EST / 07:30P.M CST / 05:30P.M PST on 21st OCT & 06:00A.M IST on 22nd OCT
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