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Apple Shake  Online Training

Apple Shake


Shake was an image compositing package used in the post-production industry. Shake was widely used in visual effects and digital compositing for film, video and commercials. Shake exposed its node graph architecture graphically. It enabled complex image processing sequences to be designed through the connection of effects "nodes" in a graphical workflow interface. This type of compositing interface allowed great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Many other compositing packages, such as Blender, eyeon Fusion, Nuke and Cineon, also used a similar node-based approach.

Shake was available for Mac OS X and Linux. Support for Microsoft Windows and IRIX was discontinued in previous versions.On July 30, 2009, Apple discontinued Shake. No direct product replacement had been announced by Apple, but some features are now available in Final Cut Studio and Motion, such as the SmoothCam filter.


  • Knowledge of your operating system and basic computer navigation is required for all classes.


  • It is a 12 days program and extends up to 2hrs each.
  • The format is 20% theory, 80% Hands-on.

  • It is a 3 days program and extends up to 8hrs each.
  • The format is 20% theory, 80% Hands-on.
    Private Classroom arranged on request and minimum attendies for batch is 4.

course content

  • Shake Interface
    • A brief overview of Shake
    • Adjusting the GUI windows
    • Navigating the viewer, node view and curve editor
    • Navigating menus and the Title bar
    • Loading and saving Shake scripts
    • Loading and saving images
    • Changing node settings
    • The Domain of Definition (DOD)
    • The Time bar
    • Previewing a composite with Flipbook
    • Setting global parameters
  • Working with Media
    • The FileIn node
    • Supported file formats
    • Creating proxies
    • Working with proxies
    • Importing video footage
    • Importing anamorphic footage
    • Retiming footage
  • Using the Node View
    • Where the nodes are
    • Node view features
    • Adding and deleting nodes
    • Connecting nodes
    • Renaming, ignoring, and arranging nodes
    • Making node groups
    • The Node View shortcut menu
  • 4. Using the Time View
    • Viewing nodes in Time View
    • Adjusting clip timing
    • Looping and holding clips and stills
  • The Curve Editor
    • Keyframe animation
    • Using the Curve Editor
    • Adjusting keyframes
    • Working with curves
  • Other Node Video Tabs
    • The Color Picker
    • The Pixel Analyzer
    • The Console tab
  • Rendering to Disk
    • Using the FileOut node
    • The Render Parameters window
    • The Render Disk flipbook
    • Command-line rendering
  • Generating Images in Shake
    • About generating images
    • The image generating nodes
  • Infinite Workspace
    • Understanding Infinite Workspace
    • Operations that preserve Infinite Workspace
    • Operations that destroy Infinite Workspace
    • Color correction
  • Image Caching
    • Understanding caching
    • Adding cache nodes
    • Cache commands
  • Working with Masks
    • Understanding masks
    • Merging mask
    • Working with masks
  • Working with the Audio Panel
    • Loading audio files
    • Previewing and looping audio
    • Playing audio with footage
    • Slipping audio sync
    • Extracting curves from audio files
    • Exporting an audio mix
  • Rotoscoping
    • Using the RotoShape node
    • Drawing and editing shapes
    • Animating shapes
    • Motion blur
    • Linking shapes hierarchically
    • Right-click pop-up menus
    • Attaching motion trackers
  • Painting
    • Using the QuickPaint node
    • Paint tools and brush controls
    • Editing recorded paint strokes
    • Animating paint strokes
    • Modifying stroke parameters
  • Color Correction Operations
    • Understanding bit depth
    • Understanding color space
    • Concatenation
    • Color controls in the Parameters tab
    • Atomic color nodes
    • Consolidated color nodes
    • Color-correcting CGI
  • Filters
    • About filters
    • The filter nodes
    • Masking filter nodes
  • Transformations
    • The transform nodes
    • 3D transformations
    • Concatenation of transformations
    • On-screen transformation controls
    • Cascading on-screen controls
    • Creating motion blur
    • The AutoAlign node
  • Image Tracking
    • About motion tracking
    • The Tracker node
    • The Stabilize node
    • The MatchMove node
    • The SmoothCam node
  • Keying
    • About keying
    • The Keylight node
    • The Primatte node
    • Spill suppression
    • The LumaKey and ChromaKey nodes
  • 2Compositing with the Layer Nodes
    • The Over, KeyMix, and AddMix nodes
    • Other compositing nodes
    • Important layer nodes
    • The MultiLayer node
    • The MultiPlane node
  • Warping and Morphing
    • The Warp Tab node
    • The Warper node
    • The Morpher node
  • Expressions and Scripting
    • Linking parameters
    • Working with expressions
    • Creating local variables
    • Signal generators
    • Shake scripting
  • Macros
    • Installing macros
    • Creating macros
    • Creating macros in depth


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