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Maya

MAYA animation software delivers an end-to-end creative workflow with comprehensive tools for animation, modeling, simulation, visual effects, rendering, match moving, and compositing on a highly extensible production platform.

Prerequisites

All attendees should have a basic knowledge of animations.

Class Room Trainings

Classroom training provides the most intense and effective learning experience. Our instructors deliver standard and custom advanced courses at our training facility. The customary instructor-led training to the desktop is classroom training.
  • Classroom training Provide personal attention to each and every person, and immediate advice to student.
  • Strengthen learning from class discussions and exercises. Classroom labs can allow for more times.
  • The learning process in some people takes quite a bit of time, so a classroom setting is ideal for the patience and environment required.
Online Training
  • Online Training can take from your computer at your own pace
  • We Provide Personalized Online Software Training sessions, which are one hour to two hours duration of time and each on the day's most suited to the Candidates.
  • Depending on the interest and mutual understanding of the student and the trainer, the numbers of sessions are framed.
  • Making student to learn more enthusiastic and natural.
  • Every week new batch will be started.
Public Training
  • Guidance will be given from a certified instructor, with real-life experience.
  • They are open to individuals and groups
  • Replace of ideas with other participants.
Corporate Training
  • The main purpose of the corporate training is to utilize the expertise of experienced trainer for their projects.
  • Depending on the project requirement we will schedule the classes.
Course Contents
  • Render settings - important parameters
  • Accessing hyper shade
  • Maya surface shaders and their usage
  • 2d textures
  • File and ramp textures
  • Using projection*
  • 3d textures
  • Shading network*
  • Using bump maps
  • layered shader and layered textures
  • Converting 3D texture to 2D
  • Intro to lighting
  • Overview of light types
  • Various attributes of ambient, directional and spot light
  • Area and volume light
  • Shadows overview
  • Depth map shadows explained
  • Simulating light source using shaders
  • Light fog and other volumetric lighting effects*
  • Light and shadow linking
  • using textures for complex shadow patterns

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"Note:   We are not authorized training provider."
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